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Amsterdam , Netherlands

Skills

Art DirectionConcept Design3D AnimationGame DesignTeam ManagementProject Management

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal

Productions

    • Video Game
      War Tanks
    • Year
      2019
    • Role
      Creative Producer & 3D Artist
    • Company
      Wargaming, Helsinki
    • Video Game
      Knockout : Destruction Derby
    • Year
      2016
    • Role
      Game Designer, 3D - Artist, Art Director, Balancing.
    • Company
      VascoGames B.V
    • Video Game
      American Truck Simulator
    • Year
      2016
    • Role
      Lead 3D-Artist
    • Company
      VascoGames B.V
    • Video Game
      Elite Spy - Assasin Mission
    • Year
      2015
    • Role
      3D-Artist
    • Company
      VascoGames B.V
    • Video Game
      Sniper Duty : Prison Yard
    • Year
      2015
    • Role
      Game Designer, 3D - Artist, Art Director
    • Company
      VascoGames B.V
    • Video Game
      Man or Monster
    • Year
      2014
    • Role
      3D Art Intern
    • Company
      XformGames
    • Video Game
      Go Kart Go Nitro
    • Year
      2013
    • Role
      3D Artist
    • Company
      XformGames
    • Video Game
      Candy Mountain Massacre
    • Year
      2013
    • Role
      3D Artist
    • Company
      XformGames

Experience

  • Art Director at Hutch
    London, United Kingdom
    July 2022 - Present

  • Art Director at Omnidrone
    Barcelona, Spain
    September 2021 - February 2022

  • Art Director at Social Point - Take Two Interactive
    Barcelona, Spain
    May 2020 - September 2021

  • Senior Visual Development Artist at Wargaming Mobile
    Berlin, Germany
    September 2019 - January 2020

    - Visual development

    - Pre Visualisation

    - Art Direction

    - Building Art team foundation and hiring

    - Development of Technical Art targets

    - Working with outsourcing partners

    Working on an unannounced IP

  • Creative Producer at Wargaming.net
    Helsinki, Finland
    March 2019 - September 2019

    - Art Team task management

    - JIRA sprint based planning

    - Art outsourcing

    - Audio outsourcing

    - Ideation to Execution process

    - Hiring

  • 3D-Artist at Wargaming.net
    Helsinki, Finland
    December 2017 - March 2019

    3D work for an upcoming Wargaming Mobile title.

  • 3D Artist at Elisa
    Helsinki, Finland
    May 2017 - December 2017

    Responsible for the creation, implementation and customer contact around the 2D/3D visuals of Elisa IoT Smart Factory Solutions.

    Key Tasks

    - Working with customers to create the best visual implementation of smart factory solutions.

    - Creation and maintenance of the pipeline in which we process 3D-Assets, UI and Engine facets.

    - Planning and mapping of factory layouts to achieve accurate and visually clear solutions.

    - Working with other experts to ensure the best visual implementation and monitoring for the customers factory.

    - User experience of Elisa IoT Smart Factory Solutions.

  • Lead 3D-Artist at VascoGames
    Emmen, Netherlands
    July 2015 - June 2016

    Working on mobile games for Android and iOS, in charge of managing a team of 5 3D Artists. Focusing on design, planning, art pipeline and art direction.

  • Developer at MobilePlus
    Emmen, Netherlands
    January 2015 - June 2015

    In charge of creating small games for iOS and Android in the Unity3D engine, complimenting this with art experience and art implementation knowledge.

  • 3D Artist at XformGames
    Utrecht, Netherlands
    January 2013 - December 2014

    Modeling and Texturing various assets for Xform`s browser based games. Ranging from vehicles to entire levels.

  • 3D Artist at Ministry of Defense Holland
    Amersfoort, Netherlands
    April 2011 - June 2011

    Fully realized 3D VBS engine simulation models:

    - Colt C8

    - CV9035 APC

    - Dutch woodland camo patterns

  • 3D Artist at VSTEP
    Rotterdam, Netherlands
    January 2010 - August 2010

    Created 3D Models for simulation purposes.