- Visual development
- Pre Visualisation
- Art Direction
- Building Art team foundation and hiring
- Development of Technical Art targets
- Working with outsourcing partners
Working on an unannounced IP
- Art Team task management
- JIRA sprint based planning
- Art outsourcing
- Audio outsourcing
- Ideation to Execution process
- Hiring
3D work for an upcoming Wargaming Mobile title.
Responsible for the creation, implementation and customer contact around the 2D/3D visuals of Elisa IoT Smart Factory Solutions.
Key Tasks
- Working with customers to create the best visual implementation of smart factory solutions.
- Creation and maintenance of the pipeline in which we process 3D-Assets, UI and Engine facets.
- Planning and mapping of factory layouts to achieve accurate and visually clear solutions.
- Working with other experts to ensure the best visual implementation and monitoring for the customers factory.
- User experience of Elisa IoT Smart Factory Solutions.
Working on mobile games for Android and iOS, in charge of managing a team of 5 3D Artists. Focusing on design, planning, art pipeline and art direction.
In charge of creating small games for iOS and Android in the Unity3D engine, complimenting this with art experience and art implementation knowledge.
Modeling and Texturing various assets for Xform`s browser based games. Ranging from vehicles to entire levels.
Fully realized 3D VBS engine simulation models:
- Colt C8
- CV9035 APC
- Dutch woodland camo patterns
Created 3D Models for simulation purposes.